Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

3.09.2012

The Art of Video Games by Chris Melissinos and Patrick O'Rourke, my review

Like opening a scrap book and viewing my gaming life, I flipped through the digital pages of this forthcoming illustrated book from Welcome Books (who graciously provided me with a digital version to review), and I started to realize just how much a part of my life video games were--and are-- and as I grew, they grew along with me.

In conjunction with The Smithsonian American Art Museum exhibit, The Art of Video Games, a full color celebration of video games tie-in book will be released by Welcome Books. Check out the retro clip packed promotional video here.

The Art of Video Games transported me back to the very beginning of gaming, as I read about one of the first releases for the Atari, Combat, which I recall fondly playing on my cousin Jeffery’s Atari (which I did not own) in his parent’s house in Brooklyn. It was a gaming love at first sight, a love affair which continues  to this day. 

The impeccably researched discourse brought me through to my Intellivision days, my favorite console from my youth, where I frantically hunted in the basic and pixel-minimal Advanced Dungeons & Dragons. The authors specifically commented about the excellent use of sound effects in this now unabashedly basic game, something I completely agreed with, recalling with fright the heavy breathing of what could only be a dragon in the next cave.

All the classics are covered such as Pac-Man, Space Invaders, as well as modern favorites like Fallout (and Fallout 3), and Mass Effect . This gamer learned lots of interesting things from the insightful text, such as, did you know that the “invaders” in Space Invaders were inspired by H.G. Wells’ War of the Worlds, hence the tentacled sea creature-inspired design looking like squid, crabs and octopi? Fascinating.

Early gaming legendary pioneers, such as Nolan Bushnell (the founder of Atari and arcade friendly Chuck E. Cheese’s Pizza-Time Theaters), are interviewed, and these interview pieces break up the lavishly illustrated (in all their pixelated glory) screen shots and gaming design, with some great historic tidbits on early design and the free flowing creativity and hard work that went into early game design. Also many of today’s gaming pioneers are also interviewed.

The book covers all the stages of video game history, including what the authors call the “8-bit revolution” of 1985, when an obscure Japanese company released its new Nintendo Entertainment System to a U.S. audience, thrusting the lagging console market into future, and all of gaming along with it.

The only thing missing from this trip down gaming-memory lane were emulator codes so I could go back and re-play each game painful obsession, because at the time of their release, they were the coolest and most creative escapes and only added to my love of fantasy, adventure, comic books, novels, and even working with science fiction and fantasy, then working for a time at a gaming company myself.

Who would have thought it all those years ago, trying to angle my tank so that I can shoot and ricochet my shot off the wall from behind a barrier to take out cousin Jeffery’s tank, that gaming culture would have grown to be a vivid and enrapturing art form?

If Ready Player One was a fictional love song to video games, The Art of Video Games is the visual poem to gaming—simply a beautiful book filled with gaming nostalgia, inspired innovation and flat-out fun.

As much as I loved reviewing this in digital form, I can’t wait to pick up the printed book as well. I’m sure it’ll be beautiful. And I plan to try to see the exhibit when it comes to New York.

Game Over

6.16.2011

My review of READY PLAYER ONE by Ernest Cline

I recently finished reading an Advanced Reader Editon of READY PLAYER ONE by Ernest Cline, and I am now wondering if the crafty author and I were separated at birth. His funny, action-packed near future sci-fi romp, was so packed full of 80s nostalgia, that I could swear we were twins, almost every reference hitting a direct cord with me.

Every piece of this fun novel was packed with movie, comic book, video game, and song references from the 80s, and I laughed at every mention of Crom, Intellivision, and many, many more. 

His character, Wade Watts, goes on the gaming adventure of a lifetime, very Wonka-esque, in fact, to win the golden ticket, or in this case the fortune of one John Halliday, inventor of the most popular video game in the future, the OASIS, where he hid his billions for one lucky winner to find at the end of the quest.

This book was part 1-part Charlie and the Chocolate Factory in it's poor boy gets a chance, 1-part Little Brother in its mastery of a depicting a computer hacker pop-culture prodigy in the near future, and 1-parts Butter Scotch Ripple. It had that feeling that every single reference mixed in spoke directly to me, brethren, tribe, some would say. 

Then he did a bit about the band, Rush. And I realized this author was only human. We were not separated at birth. (Editor's note: I hate Rush. I just do, sorry, not my cup of tea.) It's okay, by the way, it did not pull me out of the book, it just reminded me that my alter ego did not write this story while I was sleeping and submit it under a false name.


So, aside from that one, minor point, I found Cline's book to be totally entertaining, hysterically funny, a creative whirlwind, and it is a book I've been recommending all over town.

All the while, the professional me, whose done a bit of licensing in my day, imaged just how challenging it would be to pull off that end of this book, as I've read it's going to be made into a film (I believe film rights have been sold and this is in early development) With practically every major fantasy and science fiction film, comic book, and video game mentioned (not to mention lots of music), I don't want the licensing clearance job on that project. (whew!)

In conclusion--a really fun book. My only criticism is that if you are not someone interested in the culture of the 1980s, comic books, video games, fantasy novels, John Hues movies, pop music, and all things related, you might not be interested in the slightest. For the rest of us, it's a damn good time.

5.11.2011

When video games and digital books collide

I just read this tonight in the Publishers Lunch daily email newsletter and thought this was a stroke of genius idea. I love it when gaming and books collide (two of my favorite things):

DIGITAL
L.A. NOIRE: The Collected Stories, published in conjunction with Rockstar Games, a series of short stories by authors including Megan Abbott, Lawrence Block, Joe Lansdale, Joyce Carol Oates, Francine Prose, Jonathan Santlofer, Duane Swierczynski and Andrew Vachss, some of which are based on characters and cases from the world of L.A. Noire, Rockstar's forthcoming new video game, featuring murder and deception in 1940s Hollywood -- actresses desperate for the Hollywood spotlight, heroes turned defeated men, emotionally torn protagonists, depraved schemers and their ill-fated victims, to Mulholland Books, for publication as an ebook original on June 6, 2011. 

What an interesting move to rally quite a collectible list of respectable authors to release a book associated with Rockstar's release of L.A. Noire video game. The folks at Mulholland Books are doing some amazing things, check out their site, they do quite a job with it.

DEAR CYBORGS by Eugene Lim, a little review

I had read a great little article on LitHub.com about this new novel from Eugene Lim and went to seek it out. Soon after I had acquired...